Dridae

The Dridae (/ˈdri.deɪ/, /-daɪ/, or /-diː/; sg. Drida) are a Hominid race more often called rocs or sylphids. Dunarian tradition names them the Race of Drisil, one of the fourteen major sapient races. Isolated Dridae that decivilized over the ages are called feral rocs.
 * Dridae of Storms, or shrikethrushes
 * Dridae of Salt, or sylphs

History
The rocs were traditionally said to be the earliest of the hominids to emerge in the Realm, originally as carniverous hunting cultures that settled on mountaintops and highlands. Their exact origins are uncertain, due to the difficulty of organizing archaeological expeditions on mountain ranges, and the inaccessibility of many potential sites. The earliest bones and artifacts were discovered at Montsarn, the Tarsorenes, and along the Paspolids, suggesting a westward migration from what is now the Sunwaste.

With the advent of animal domestication came the first roosts and cities upon the Princemounts, which are regarded by most rocs today as their ancestral homeland. More settlements in the north soon followed, including those at the Cloudwastes, the Skylands, the Crags, and along the Defulair Sea. Today the high North is the home of the rocs, with the rise of other hominids inhibiting further southern migrations.

Dridae of Storms
The Dridae of Storms, often called shrikethrushes, nakina, or war sylphs, are found mainly along the northern regions of Gazenne, atop drier and more inland landscapes.

Dridae of Salt
The Dridae of Salt, also known as sylphs or aeglids, are found primarily in the northern reaches of Serille, with smaller populations along mountain ridges throughout Dunarion.

Feral rocs
Dridae populations that settled far from the homelands of the North often decivilized due to their isolation, and as a result evolved into feral rocs, or wild sylphs. While southern settlements were established in regions like the Skylands and the Misiva Mounts, conflicts with other races and competition for resources fractured much of southern society. The remaining rocs resorted to either small bands or solitary hunting, often evolving into much larger and more monstrous varieties due to dwindling competitor populations.

In some regions, more intelligent rocs established a dominion over certain hunting grounds, with their roost as a makeshift capital. Others, especially those near aberrant regions, became full-fledged behemoths that terrorized nearby communities.